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History of the S Series.T.A.L.K.E.R.(Part 2)

Greetings to one and all!
I’m glad to present you the second part of the S series story.T.A.L.K.E.R…
This is the second video from the marathon on this franchise (there will be 4 videos in total). In the second video, I will talk about the first game of this wonderful franchise – S.T.A.L.K.E.R.: Shadow of Chernobyl.
Enjoy watching:

Thank you for your attention, good luck everyone!

S.T.A.L.K.E.R.: Shadow of Chernobyl

Best comments

Damn, this quote should hang above the entrance to the Bethesda offices! It feels like they are inspired by her. Or all the worst developers of Stalker died and ended up in hell to the game design department of new “fallouts” and “elder scrolls”.

in the first (I think) video you www.amberspins-casino.co.uk said that Shadows of Chernobyl took 5 years to make, and Call of Pripyat took 1 year, it seems to me that this is due to the fact that the team did not yet know how to distribute responsibilities so well and there was no clearly defined goal, and secondly, you probably should have mentioned that the developments of oblivion lost did not sink into oblivion, but were transferred to their other project – firestarter (also a sci-fi shooter, there is even a model of the main character – a model warriors from stalker, which glowed in oblivion lost), t.To. this also influenced the pace of development of stalker. Well, regarding Lost Alpha, it seems to me that a stalker would have turned out like this if the team had the experience that they had at the time of the Call of Pripyat, but this would not have harmed the project, for example, I tried to complete Lost Alpha 2 times, and both abandoned them in almost the same place?

are you going to talk about lost alpha, it’s just that, as far as I heard, it was in this mod that the fans came closest to realizing all the ideas that the developers had in mind, both in terms of gameplay and in terms of plot?

I can’t say for sure. Still, this is a mod, not off.GSC release, although quite high quality. I’ll think about it again.

It seems to me that this is not only the case in the gaming industry. There is plenty of this in cinema and literature too. And this could, perhaps, even benefit games if ideas were borrowed from worthwhile ideas and then implemented normally.

However, I don’t think that Bethesda was in any way equal to S.T.A.L.K.E.R. With all the shortcomings of a stalker, the betsedka is too tough to implement such a concept).

Fallout 4 is really very, very reminiscent of STALKER. And not only the color palette. However, in the gaming industry it is considered normal behavior to steal each other’s ideas.

Taneee. Folych 4 Coyta is bright, and Stalker is darker. It can’t be that they are similar in color palette.

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