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Space station simulator. StellarHub Review

Stylish picture. Economic strategy with indirect control. Crew recruited from advertisements. Domestic development.

The game is announced for the Windows platform.

There is no such thing. Mini-plots unfold at the station and, in fact, we invent them ourselves. For example, you can observe a doctor who was so overworked that he died at work. And it makes me sad.

The gameplay is an economic strategy with indirect control. The task is to fulfill the required conditions of a specific card.

Every time it all starts with the base module, from which we build the station. By the way, if the hub is destroyed, then this is the end of the mission.

What’s nice is that the hints explain in detail what is happening in the game. It’s easy enough to figure everything out.

The station is unthinkable without a crew. And we have it. At the beginning we are given a basic set of colonists. They build and repair modules, engage in production, clean premises, carry cargo and much more. A total of 12 types of useful activities other than idleness.

Each unit has an extensive set of parameters. May be hungry or happy. It is desirable that the residents of the station are well-fed and happy, then things will be more fun.

In general, the colonist system is done well. As a rule, each of them has a good level of some specialization, and the rest are at zero. At the same time, we can, if really necessary, send an employee to a task that is not typical for him.

For any action, personnel gain experience https://wager6casino.co.uk/withdrawal/ in the work currently being performed and the relevant skills are upgraded. If the task does not correspond to the colonist’s specialty, then most likely there will be accidents and failures, but sometimes there is simply no other way out.

Regarding the inhabitants of the station, there is one more, in my opinion, unpleasant moment. We must constantly monitor who is doing what. And even having received a specific task, these “brave” guys may not rush to complete it. This is where indirect control manifests itself, and it’s quite annoying sometimes.

Let me give you a vivid example. A vital module at the station has failed. There are resources for repairs, there are workers in the necessary specialties, the task has been given to repair. Well? And they are better. take a walk. This is downright infuriating. The siren roars throughout the entire station, and they are “having fun”, the instinct of self-preservation is somehow absent.

Another example. There is no grub at the station. Badly. But then a supply ship arrives with food. Hurry up to the hold for the cargo that is vital for everyone? I think you already guessed that no, you need to take a walk first, again – having received an unambiguous task. And then take another walk.

My sin is that the AI ​​is simply confused by the abundance of actions being performed. You can assign up to 10 of them, but even when there is only one specific one, it doesn’t help for some reason.

A fairly large number of types of modules can be connected to the station. Solar panels, oxygen and ore extraction points, household premises and much more. Modules can break down, become dirty, or be smashed by asteroids, and therefore require maintenance.

There are no battles in the game as such. The only external threat are stray asteroids that crash into the station quite regularly. You can fight them by installing automatic turrets. But I liked much more, if not fast, but much more reliable option – automatic repair of modules by drones on the casing.

The station can be quite seriously improved for science points. The development tree is good, pleasing to the eye.

Let’s look at the pros and cons of the game and summarize.

+ Cute, stylish graphics.

+ Good music and sound.

+ Many types of buildings.

+ Many types of resources.

+ Good study of the specialties of station residents.

+ Excellent training that quickly and clearly introduces a fairly complex game.

+ Excellent Russian text localization.

– Workers wander around the station according to some algorithm they alone follow. The station breaks down – those in charge don’t care. Here it would be necessary to somehow improve the system of communication between workers and tasks in specific modules, when something is urgent – somehow fight for life more actively.

If you want a good, working, playable, relatively complex space station simulator, then, with a number of reservations, this project can fill the niche. Personally I liked it. The game is extremely addictive.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

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